Archive

Games

Games at the Black-E

Open All | Close All

 

Created : Wednesday, October 3, 2018 - 15:19
Updated : Wednesday, October 3, 2018 - 15:19

 

Read More
Second Sight was based on using photography to get people to look again.  It came in two parts - part 1 was  events around the City and part 2  was photographic games played with young people in 4 different playschemes.  This is a description of part two - although there are good descriptions of the games, we have very little in the way of photographs. Silhouettes a series of four photographic games/workshops to create works based on…

 

Created : Tuesday, July 25, 2017 - 11:50
Updated : Wednesday, April 8, 2020 - 07:24

 

Read More
#1 Next >   To read the contents click on the numbers below, and click on the image to enlarge it. Page 1 of 4 1…

 

Created : Wednesday, July 6, 2016 - 11:06
Updated : Tuesday, June 30, 2020 - 21:13

 

Read More
This Exhibition resulted from a Meeting And Greeting Game. The players were invited to move around,  each time they met another player they created a hand-greeting repeating this three times until both partners are happy with the hand-greeting created. Both players must contribute equally to the greeting (that is, the greeting does not reveal one active player and one passive player). This was the original hand greeting game. It was finally…

 

Created : Saturday, April 30, 2016 - 17:53
Updated : Wednesday, May 6, 2020 - 12:30

 

Read More
THE DIY OF UNMISTAKEABLE GAMES The structure of these games is based on two contrasting activities.  The players begin to play a game based on a repetitive activity.  Whenever a player makes a mistake within the rules of the game then this player leaves the game to undertake a second activity or task.  Once this second activity has been completed, or the task carried out, the player returns to the group and rejoins the original game. The…

 

Created : Saturday, April 30, 2016 - 12:34
Updated : Thursday, February 20, 2020 - 07:09

 

Read More
THE DIY OF ACCOMPLISHMENT GAMES The structure of these games is based on two complementary activities or tasks.  Players begin by working individually, in groups, or collectively to complete a finite activity or task (that is, an activity or task with a beginning and a fulfilment or conclusion).  Each time this task is completed the accomplishment is acknowledged and celebrated through the completion of a further (and different) act or activity…

 

Created : Saturday, April 30, 2016 - 12:32
Updated : Thursday, February 20, 2020 - 07:09

 

Read More
There are as many different journeys which can be made across a room or space in the course of a game as there are journeys which can be made around the world.  Players can travel as slowly as possible or as quickly as possible.  They can travel in darkness or in light.  The journey may be interrupted with obstacles or celebrated with rituals.  Music and singing may accompany the journey or the journey may be completed as silently as possible. …

 

Created : Saturday, April 30, 2016 - 12:29
Updated : Thursday, February 20, 2020 - 07:09

 

Read More
These games are based on two (and in some variations of these games on three) interlinking activities or tasks.  All players begin by undertaking a common activity or task, which requires to be performed with some concentration and skill.  When a player makes a mistake during the course of this activity or task, then the player becomes motionless.  A player may be rescued from this immobility by another player choosing to rescue them by…

 

Created : Saturday, April 30, 2016 - 12:24
Updated : Thursday, February 20, 2020 - 07:09

 

Read More
Almost any activity or task, or sequence or combination of activities and/or tasks, may provide the basis for a unison game.  These activities or tasks may be determined before the game begins, or determined (within prescribed limits) by the players during the course of the game.  Unison games generally require one, or more, umpires.  Umpires provide not only judgements as to whether an activity has been performed in unison  -  they may also…

 

Created : Saturday, April 30, 2016 - 12:19
Updated : Thursday, February 20, 2020 - 07:09

 

Read More
The four games described in this chapter are upside-down versions of the party games musical chairs and pic-a-stick, the playground game tig (or tag), and 'blind man's buff'.  Turning a familiar children's game or competition upside-down, however, is not easy.  It only seems easy and natural after it has been done.   There is no formula which can be followed.  Inverting skipping games or ball games  -  inverting blind man's buff, or pass the…

 

Created : Saturday, April 30, 2016 - 12:15
Updated : Thursday, February 20, 2020 - 07:09

 

Read More