There is sometimes a great difference between doing something as well as possible and doing something as quickly as possible.
Traditional obstacle courses are generally completed as quickly as possible, with teams or individual contestants competing to complete the course faster than their competitors. Generally speaking, there are no prizes for completing the course most gracefully, most efficiently, most imaginatively, or most skilfully.
The completion of the journey itself may be dependent on communication between players, on observation and reflection, on hearing and touch, on physical dexterity or agility. The remarkable experiences encountered during obstacle course games may also become journeys into interests and activities which continue well beyond the end of the game itself.
Here we provide various ways to view, organise and filter items and events that can be found in the Archive.
Click on "Introduction" to read about the kinds of things archived in that section of the site.
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