There is no single structure around which meeting and greeting games may be devised. Meeting games may explore and celebrate the physical interactions of meetings and greetings, the verbal interactions, or both. Players may be creating hand greetings which have never been seen before, introducing themselves in ways which they have never done before, or meeting other players whom they cannot see. Games along these lines are described in this chapter.
But meeting games may also allow players to work over an extended though time-limited period to devise and then act out a new ritual (for example, a ritual in which a newcomer is welcomed and introduced to members of a particular community). Alternatively, meeting games may follow the relatively brief but up-tempo example of 'leapfrog hello' (an athletic game where players meeting for the first time have a short period in which to learn everyone's name, and then take turns to leapfrog over all the other players shouting "Hello" followed by the name of the person over whom they are leapfrogging).
Meeting and greeting games may last for no longer than five minutes or extend for two or more hours. They may or may not provide the basis for a discussion when the action of the game is over.
The stimulus for the creation of such meeting and greeting games may derive from observation and from research. The richness of interactions which may be observed in informal and formal meetings and greetings is remarkable. The richness of interactions practised worldwide in informal and formal meetings and greetings, and accessible through research, is awesome.