A group of players are travelling very slowly towards the centre of a room. They are all moving in exactly the same way and at the same slow speed. When they reach the centre of the room they carefully arrange themselves so that they are cheek to cheek, with all the players connected to one another so that there is no break in this cheek to cheek chain. The players are quiet and still for a moment, and then begin to count in unison from one to ten with the counting becoming progressively louder and faster. At the combined final count of "ten!" all the players rush back at great speed to the outside of the room, and then sit quietly and evenly spaced around the floor.
The sequence then begins again, but this time the players are travelling in a different way towards the centre of the room, and the cheek to cheek arrangement is different.
The key to this game is that each sequence has an 'invisible' leader. Each player takes their turn to be leader, with the other players observing and copying the slow motion way in which the leader begins to journey towards the centre of the room. If this slow motion movement is observed and copied from the moment the leader begins to move, then the leader remains 'invisible' to anyone watching the game. The leader is also responsible for ensuring that there is no break in the cheek to cheek chain from player to player, and for initiating the counting from one to ten : and if the players are working together then once again the leader may be invisible.
The game continues until all players have taken a turn as leader.
- the 'invisible' leaders may be self selected ; if two players begin at the same time then one 'gives way'
- each leader is responsible for choosing a way of travelling which is compatible with the abilities of all the players
- there is an upper limit to the number of players who can create a cheek-to-cheek group (alternatives include variations on elbow-to-elbow, hand-to-hand, shoulder-to-shoulder contact, etc.) ; groups made up of disabled players, or of disabled and non-disabled players, will agree some form of physical contact.